Hope you are finding the website as faster, and generally more reliable than the previous host. With the new website, I have started to update my Maps In Development. I have also started to think about other ways to do my channel and turn my channel into more of a map creation channel. I will still be doing my SkySurvival series as well as my Map Maker’s Guide series, but I am thinking about changing how and at what stage I release the maps. The current way that I have been doing the map releases is closer to the Completely Finish Maps option below.
Please comment below and vote in the poll below to tell me what schedule of map releases you would be interested in.
At what point in a map`s development should I release it?
This map was built by Flycrusher1996 and Colton5007. I redid a lot of the redstone to make the experience better.
The game is a standard Race For The Wool map, in which the team has to fight through the area, grab the wools, and return them to the monument. Capture all three wools before the opponent to win. Map is in testing phase. Release coming soon
This map is a game that utilizes one shot kills, and arrows that break blocks. Both teams have a Power 100 bow with an arrow that respawns every 4 seconds after you fire.
Every time you hit a block, it weakens the block and similar blocks around it. Once it reaches the last stage, it will destroy, possibly spleefing the opponent into the water.
As you destroy the barriers, the opponents bridge will start to become visible. If you shoot the bridge, it will decrease to the next stage (green, yellow, red, destroyed). Once destroyed, players can no longer respawn.
When all players are killed on the opposing team, you win.
Featuring 5 different fully destroyable maps.
Map coming soon. Fixing bugs related to snapshots.
This filter converts the old syntax of a particle command that uses the player selector at the end to the new syntax that uses execute. It can also take absolute particle locations and force them if there is no player specified.
Force Particle – Toggle between the normal and force option at the end of the command. Will work for both absolute and relative coordinates.
This game is a game based entirely around knocking your friends up, I mean around. Basically, it consists of you using your sword and parkouring your way to the other side of the arena to capture your point for 20 seconds. While parkouring, watch out for the opposing team as they are trying to do the exact same thing to your base. Good luck, and Have fun!
This Filter is very simple to use but very powerful. By using indicator blocks, you are able to create a replaceitem command block chain that sets an entire person’s inventory. It uses a command block minecart to set the entire inventory using one command block. To use it, simply have an indicator below or above the chest, and have a final command location block(defaults as EndStone) somewhere in the selection. When you click Filter, the command will look at all of the tags of the item and create a command chain in a command block on top of the end stone. When executed, it will set the player’s inventory to whatever was in the chests.
This filter converts tellraw commands directly into a book with the command in it or a command to add a sign with that command on it. It formats the command for you to allow for easy use with tellraw commands. Very simple to use and the options are pretty self explanatory. Video coming soon.
During the Round, the Murderer has 500 seconds to kill someone. Once someone has been killed, the Detective has 2 minutes to find the body before the Murder gets away with it.
Once the Detective finds the body, the players are brought to the voting room in which the Detective must make a choice. If he chooses correctly, the Murderer is executed, and the game is over. If he chooses incorrectly, the gameplay continues for another round.
When the game begins, each of the players are assigned a role. There is one Murderer, One Detective, and the rest of the players are Players.
Playing As Murderer:
The Job of the Murderer is to kill one person per round without being caught. To Kill: Simply select SLOT 1 and punch a player. By selecting any other slot, you can fake punch people to lead players into thinking you are not the Murderer. Once you punch a player, It will instantly kill them, and you will have 30 seconds before a cry for help is heard. During this time, you are able to move the body by dropping the block where you would like the body to be. You are only able to move the body once.
Playing As Detective:
The Job of the Detective is to find the evidence of the murder, and to locate the body once a cry for help is heard.
Once a cry for help has been heard, the Detective must find the body. They receive a tracker block which shows the distance away that the body is located. The Tracker is updated every few seconds, and will turn green when the body is within 10 blocks of your current location. Once a body is found, the Detective should punch the body, to take it to the hospital. The entire town then goes into the courtroom for the Detective to choose whom he thinks was the murderer. To Choose: Find the corresponding block to the player number located about the Player and drop the block on the ground. They will be ignited, and their ashes will be examined to see if the executed person was the Murderer.
Playing as Player:
The Job of the Player is to stick together and avoid being murdered by the Murderer.
If a player is murderer, their screen will turn Red, and they are unable to move. Since they are dead, they are unable to talk about who killed them.
If you are not killed in a round, you have to try to prove your case that you were not the one who killed the Murderer.
I hope all of the above gameplay mechanics make sense. It is pretty easy to play once you get the hang of it and try it for yourself.
Thanks to everyone who has helped create maps for this game.
Now that you know how to play and saw the Developers, let’s see if you can handle the Murderer in The Dark.
Update 1 – Added a new shop and improved the game substantially with better items, bug fixes, and various other features. Also added Dajaroo’s map: Mayan Temple.
Update 2 – Fixed bugs with the shop. Added more taunts, added ability to have one or two murderer/detectives, Added new Lobby built by the Broken Buttons Build Team. Added support for the changes that were made in the 30 and 31 snapshots.
Version 1.01 – Fixed Time Remove Option; Fixed In-Order map selection from breaking; Updated Spawnpoint Setter to use faster clock; Made Map Teleportation less laggy. No more relogs needed; Added Spectate option to look straight up to find who murderer is for the current round.
Version 1.1 – Added coins for players to search around for when they are playing. Makes being a bystander more fun 🙂 Resource pack has also been updated to use this feature.