Archive for Custom Map


This map was built by Flycrusher1996 and Colton5007. I redid a lot of the redstone to make the experience better.

The game is a standard Race For The Wool map, in which the team has to fight through the area, grab the wools, and return them to the monument. Capture all three wools before the opponent to win.
Map is in testing phase. Release coming soon

Bridge Breaker

This map is a game that utilizes one shot kills, and arrows that break blocks. Both teams have a Power 100 bow with an arrow that respawns every 4 seconds after you fire.

Every time you hit a block, it weakens the block and similar blocks around it. Once it reaches the last stage, it will destroy, possibly spleefing the opponent into the water.

As you destroy the barriers, the opponents bridge will start to become visible. If you shoot the bridge, it will decrease to the next stage (green, yellow, red, destroyed). Once destroyed, players can no longer respawn.

When all players are killed on the opposing team, you win.

Featuring 5 different fully destroyable maps.

Map coming soon. Fixing bugs related to snapshots.

Knock ‘Em Off the Block

This game is a game based entirely around knocking your friends up, I mean around. Basically, it consists of you using your sword and parkouring your way to the other side of the arena to capture your point for 20 seconds. While parkouring, watch out for the opposing team as they are trying to do the exact same thing to your base. Good luck, and Have fun!

Murder in the Dark

Latest Version: 1.1


During the Round, the Murderer has 500 seconds to kill someone. Once someone has been killed, the Detective has 2 minutes to find the body before the Murder gets away with it.

Once the Detective finds the body, the players are brought to the voting room in which the Detective must make a choice. If he chooses correctly, the Murderer is executed, and the game is over. If he chooses incorrectly, the gameplay continues for another round.


When the game begins, each of the players are assigned a role. There is one Murderer, One Detective, and the rest of the players are Players.

Playing As Murderer:

The Job of the Murderer is to kill one person per round without being caught.
To Kill: Simply select SLOT 1 and punch a player. By selecting any other slot, you can fake punch people to lead players into thinking you are not the Murderer. Once you punch a player, It will instantly kill them, and you will have 30 seconds before a cry for help is heard. During this time, you are able to move the body by dropping the block where you would like the body to be. You are only able to move the body once.

Playing As Detective:

The Job of the Detective is to find the evidence of the murder, and to locate the body once a cry for help is heard.
Once a cry for help has been heard, the Detective must find the body. They receive a tracker block which shows the distance away that the body is located. The Tracker is updated every few seconds, and will turn green when the body is within 10 blocks of your current location. Once a body is found, the Detective should punch the body, to take it to the hospital. The entire town then goes into the courtroom for the Detective to choose whom he thinks was the murderer.
To Choose: Find the corresponding block to the player number located about the Player and drop the block on the ground. They will be ignited, and their ashes will be examined to see if the executed person was the Murderer.

Playing as Player:

The Job of the Player is to stick together and avoid being murdered by the Murderer.
If a player is murderer, their screen will turn Red, and they are unable to move. Since they are dead, they are unable to talk about who killed them.
If you are not killed in a round, you have to try to prove your case that you were not the one who killed the Murderer.

I hope all of the above gameplay mechanics make sense. It is pretty easy to play once you get the hang of it and try it for yourself.


Thanks to everyone who has helped create maps for this game.

  • Covered Forest Covered Forest
  • Graveyard Graveyard
  • Hotel Hotel
  • Mansion Mansion
  • Dungeon Dungeon
  • Starship Explorer Starship Explorer
  • Majan Ruins Majan Ruins
            Current Maps Available in the Game!
  1. Scary Mansion (Mansion)
  2. Voyager III (Voyager)
  3. Covered Forest (Forest)
  4. Dungeons in the Depths (Dungeon)
  5. Graveyard (Grave)
  6. The Ghostly Hotel of Terror (Hotel)
  7. Mayan Ruins (Mayan)
           Builder of the Maps!
  • Djimusic (Mansion, Forest, Dungeon, Grave, Hotel)
  • TheFuip (Mansion)
  • Lualdu (Mansion, Dungeon)
  • QwertyuiopThePie (Voyager)
  • Kyle/AliCrafty (Dungeon)
  • FlyCrusher1996 (Grave, Hotel)
  • Colton5007 (Grave)
  • AllYourBlocks (Mayan)
  • Happy (Forest)
  • PAal (Forest)

Now that you know how to play and saw the Developers, let’s see if you can handle the Murderer in The Dark.

Update 1 – Added a new shop and improved the game substantially with better items, bug fixes, and various other features. Also added Dajaroo’s map: Mayan Temple.

Update 2 – Fixed bugs with the shop. Added more taunts, added ability to have one or two murderer/detectives, Added new Lobby built by the Broken Buttons Build Team. Added support for the changes that were made in the 30 and 31 snapshots.

Version 1.01 – Fixed Time Remove Option; Fixed In-Order map selection from breaking; Updated Spawnpoint Setter to use faster clock; Made Map Teleportation less laggy. No more relogs needed; Added Spectate option to look straight up to find who murderer is for the current round.

Version 1.1 – Added coins for players to search around for when they are playing. Makes being a bystander more fun 🙂 Resource pack has also been updated to use this feature.

Download Links



This map is not released yet. If you would like for it to be released early before I finish the play-through, please vote below!


Should I release the SkySurvival Map before Djimusic finishes playing the map on the channel?

Auto-Smelt System

This system provides a message onscreen when you break the items as well as providing auto smelt capabilities to your world. Simply Import this into your world with MCEdit, and restart the clock for it to work.

You will need to create some objectives for this to work. Run the following commands:

  • scoreboard objectives add oreSmelt dummy
  • scoreboard objectives add breakDiamond stat.mineBlock.minecraft.diamond_ore
  • scoreboard objectives add breakIron stat.mineBlock.minecraft.iron_ore
  • scoreboard objectives add breakGold stat.mineBlock.minecraft.gold_ore


UHC Lobby for 14w20b

This lobby converts a regular survival world into a completely functional UHC plugin.

Simply import this schematic above 0 0 at the top of the world around height level 250.

Simply update two command blocks that are defined in the video above, and the map will work.



  • No Natural Regeneration
  • Three different options for the World Border: Always Shrinking, Shrinking every 30 mins, and Static
  • Mark Timer every 20/30/60 minutes
  • Up to 8 Customizable Teams
  • Is Able to work in any world.
  • Solo or Team Playing Modes
  • Choose your Teams or Random Teams
  • Countdown, Heal players, and Scatter Players all built in
  • Capability for Auto-Smelt


Download Schematic:

UPDATED May 22, 2014 – Added More options for the World Border. Added Auto Smelt Capability if enabled. Cleaned up the Redstone. Converted Say Commands to Tellraw.

Builder Wars


You’re given 2 stacks of building blocks to build your best Fortress or Sky-base to survive the fight before the wall drops. When the wall falls, you and your team has to fight and be the last person to stay alive. If everyone on a team is dead, the other team is pronounced the winner. The fight quickly becomes an intense battle of bows, flying arrows, swinging swords. Read more

MOJAM 2014 Building Contest Entry

Map created by CCInc, which composed of Djimusic, Ali_Crafty, Kyle_Crafty, and Lualdu

Map Information:
This map was made for the Mojam building competition hosted by Faume. We only had 24 hours to create a build that suited at least two of themes listed in the competition details. The map is only version 1.0 for now. The overall themes we chose were Time, and the year 2222. We chose an overall theme which suited both, Doctor Who! It took us 4 people, and 23 hours, 59 minutes, and 50 seconds to create the map.
Gameplay begins in a lobby where with one click of a button, begin their adventure in the map. Players are teleported into a dungeon cell, in which the very common enemies, The Cybermen and The Daleks, have captured you. The Doctor is located in a remote location, in which he gives the players the objectives for each section. There are 2 main objectives, and 3 locations. The Dungeon, The City, and The T.A.R.D.I.S. In the Dungeon are 7 keys which you must find and figure out which ones go to which door. In certain areas of the dungeon are great dangers, players MUST be careful if they want to escape with their lives. If players were lucky enough to escape the great dangers that awaited them, they’ll begin their next objective in the city. This section is pressed for time to find parts to make a sonic screwdriver which will allow them into the safe spot, the T.A.R.D.I.S. There are 4 parts scattered in this small section. When all 4 have been found, players bring them to the drop off to “craft” their screwdriver. They can then unlock the blue police box, and once inside, pull the lever to start the T.A.R.D.I.S and end their journey.
The Dungeon is a complex maze that holds 7 keys to 7 different doors. There is depth fog, so players will not see more then 10 blocks or so. This is the main part of the map, and will take up the most time during the escape. The Cybermen and The Daleks will find you, and you will need to move quickly, unless you want to end up being upgraded or vaporized…
The City:
If you’ve managed to escape the dungeon, you will reach the outside world. This is a TIMED part of the map, players have 2 and a half minutes to find all the pieces, bring them to the drop off, and get into the T.A.R.D.I.S. The original reason for this is to simulate how much time you have before the Cybermen and the Daleks find and kill you. During this version, if you fail, nothing will pop up but a “FAILED” message.
The T.A.R.D.I.S.
Players are safe if they reach this location! Once they flick the lever on the console, the engines fire up, and you’re free, traveling back to good ol’ 2014!

Esyria Core Destroyer



This game is a sky warfare map in which the teams armor and gear up to take on the enemy as they attempt to capture and destroy the three power cores in the middle. There are different pads that all work to better the chances of survival.


The game begins in the lobby where players choose their team. Once all players are ready, they are teleported with a set of leather armor into the arena. Once there, Players should sleep in the bed to set the spawn point. If they do not, they will be eliminated upon death. Once the spawn point is set, a cobblestone generator should be made in order to bridge over to the temples. The temples each contain something different and can be accessed by digging straight down in the exact center of the temple. The teams eventually should make their way over to Core 1A or 1B on either side of the Final core in the center. They must destroy either one of these temples in order to gain access to the middle core. Once they destroy it, the have to destroy the middle core to WIN. If the opposing team captures both 1A and 1B, the only way to win is to destroy the opponents bed and kill off all the players. Good Luck!

The Cores:

There are three total cores in the map. The overall goal is to destroy the middle and main power core as it controls the power for the entire map. The two cores on the side are known as “Core1A” and “Core1B”. The core in the middle is referred to as the “Final Core”. In order to gain access into the final core, a team must mine ad destroy either Core1A or Core1B. This lowers the shields for the final core ONLY FOR THE TEAM that destroyed the core. When a core is destroyed, the team members have ten seconds to escape the core before it self destructs sending a massive shockwave across the map pushing all players away.

Core1A/B are made of Diamond and this is the only way for the teams to get diamonds. The Final core is made up of Obsidian so it is significantly harder to capture. Once Core 1A/B are destroyed, the core can function as a diamond spawner if the diamond blocks from the core are destroyed in combat.

Power-UP Temples:

The map features 4 power up temples on either team’s side. The temples must be activated by digging down in the center of the temple to access the room. The following Temples are included:

  • Iron Temple – Stand on the Iron block to get an iron ingot every few seconds.
  • Enchanting Temple – Contains an enchanting table for the use of players.
  • Food Temple – Stand on the Grass Block to get a piece of steak every few seconds.
  • Mob Temple – Stand on the Green Blocks to spawn a skeleton or a Spider. Can be used for XP and Mob Drops.


The map can be played up to five times without having to reset the map.

Resource Pack with Announcer Voice (Recorded by Micahsm)