This map was built by Flycrusher1996 and Colton5007. I redid a lot of the redstone to make the experience better.
The game is a standard Race For The Wool map, in which the team has to fight through the area, grab the wools, and return them to the monument. Capture all three wools before the opponent to win. Map is in testing phase. Release coming soon
This map is a game that utilizes one shot kills, and arrows that break blocks. Both teams have a Power 100 bow with an arrow that respawns every 4 seconds after you fire.
Every time you hit a block, it weakens the block and similar blocks around it. Once it reaches the last stage, it will destroy, possibly spleefing the opponent into the water.
As you destroy the barriers, the opponents bridge will start to become visible. If you shoot the bridge, it will decrease to the next stage (green, yellow, red, destroyed). Once destroyed, players can no longer respawn.
When all players are killed on the opposing team, you win.
Featuring 5 different fully destroyable maps.
Map coming soon. Fixing bugs related to snapshots.
This game is a sky warfare map in which the teams armor and gear up to take on the enemy as they attempt to capture and destroy the three power cores in the middle. There are different pads that all work to better the chances of survival.
The game begins in the lobby where players choose their team. Once all players are ready, they are teleported with a set of leather armor into the arena. Once there, Players should sleep in the bed to set the spawn point. If they do not, they will be eliminated upon death. Once the spawn point is set, a cobblestone generator should be made in order to bridge over to the temples. The temples each contain something different and can be accessed by digging straight down in the exact center of the temple. The teams eventually should make their way over to Core 1A or 1B on either side of the Final core in the center. They must destroy either one of these temples in order to gain access to the middle core. Once they destroy it, the have to destroy the middle core to WIN. If the opposing team captures both 1A and 1B, the only way to win is to destroy the opponents bed and kill off all the players. Good Luck!
There are three total cores in the map. The overall goal is to destroy the middle and main power core as it controls the power for the entire map. The two cores on the side are known as “Core1A” and “Core1B”. The core in the middle is referred to as the “Final Core”. In order to gain access into the final core, a team must mine ad destroy either Core1A or Core1B. This lowers the shields for the final core ONLY FOR THE TEAM that destroyed the core. When a core is destroyed, the team members have ten seconds to escape the core before it self destructs sending a massive shockwave across the map pushing all players away.
Core1A/B are made of Diamond and this is the only way for the teams to get diamonds. The Final core is made up of Obsidian so it is significantly harder to capture. Once Core 1A/B are destroyed, the core can function as a diamond spawner if the diamond blocks from the core are destroyed in combat.
The map features 4 power up temples on either team’s side. The temples must be activated by digging down in the center of the temple to access the room. The following Temples are included:
Iron Temple – Stand on the Iron block to get an iron ingot every few seconds.
Enchanting Temple – Contains an enchanting table for the use of players.
Food Temple – Stand on the Grass Block to get a piece of steak every few seconds.
Mob Temple – Stand on the Green Blocks to spawn a skeleton or a Spider. Can be used for XP and Mob Drops.
The map can be played up to five times without having to reset the map.
This map is a PvP map, which features two teams. The objective of this map is to capture the flag (sunflower) and return it back to the designated place in your base to earn a point for your team. The flag will spawn in random locations throughout the map, and must be found before being obtained. Once a team has returned it back to their base, it will respawn and the flag will be available once again. If a player dies with the flag, the flag will be reset, and the flag will once again be available for capture at a random location.
Once the map has been loaded, players can either select a team, or be randomly assigned to a team. Once the teams have been selected, three random maps will be chosen to vote on. Players will then get the chance to vote for the map they would most like to play on. The map with the most votes will be chosen.
When players are in the game they must capture the flag, which randomly spawns throughout the map. Once a player returns in to their base. They get a point, and the play resets. When a team reaches the preassigned amount of points, the game ends, and the game resets. Some maps are vast, and others are very hectic.
It also features voice overs using a custom resource pack available for download.
This game is a skywarfare game in which players must try to capture and place each of the other team’s wool to win. It features an XP shop, XP pad, and powerups to better the chances for the players on any given team. Have fun, and battle it out!
The players first choose a team. Once everyone is on a team, the game begins. This game is very highly based upon strategy. Teams have a choice on how they want to play the game, and eventually lead out to victory.
When the game begins, players are thrown out at their base by their wool’s spawn point. Every team has to return with all three of the other team’s wools to gain access to the final and most difficult wool. Once a team has visited the other teams base, the player should enter the bottom quadrant of the base and stand on the colored block for the corresponding team. This will give the player a wool. In order to capture it, the player must escape the enemy’s lane, and place it back on his or her own team’s monument to gain a capture. Once this is done with all three enemy wools, the game will remove the bedrock to open the final wool container located in front of the monument.
The final wool is obtained in the very center pad. This pad has to be held by a single player and the rest of the team has to defend him. If he or she holds the pad for the entire capture time, he capture the monument, and receives the final wool. He must then bring it back to the team’s monument to win the game.
The game features two XP pads which both do the same thing. If one person on the team is on the pad, everyone gets 2 XP per second on the team. If two or more are on the pad, everyone on the team gets 4 XP per second. The levels can be used to enchant in the enchanting booths above each of the pads, or in the store to buy stock and already enchanted items.
Handicap roomThis room is designed to provide an extra challenge or to give a team better gear if they have less people.
While in the lobby, enter the branch on the straight ages when you spawn and enter the room. Select a team to get the gear, and the gear you would like, and click start. At the beginning of the round, the teams selected will receive the items and can use them for the entire round.
Ideas for uses:
*Juggernaut mode: Everyone vs a guy in diamond armor with a diamond sword.
*High armor round: everyone gets diamond armor to start off with.
*Equal Play: 4 vs 3; give the team f three diamond leggings to even out the teams player wise.
The Last Resort:The last resort is an item in the shop which enables an item which can remove all of the wools from an opposing team. It costs 15 levels. Percentages are as follows:
30% – Other Team 1
30% – Other Team 2
30% – Other Team 2
10% – Destroys nothing
3 Teams: (Not Implemented yet into red stone, will use 4 teams)
40% – Other Team 1
40% – Other Team 2
20% – Destroys nothing
2 Teams: (Not Implemented yet into red stone, will use 4 teams)
60% – Destroys their wool
40% – Destroys nothing
Resource Pack with Announcer Voice (Recorded by Micahsm)
Update 3 (1.6): January 2, 2013 – Made item frames indestructible; Chests in Spawn Area now regen to a new chest when rounds end; Update 2 (1.5): January 2, 2013 – Modified the Last Resort; added Handicap/Loadout Changer; Made Carpet in enchanting pads respawnable; will change Last Resort percentages; Modified Arena look; Added fireworks when map ends; Update 1 (1.1): December 30, 2013 – Added extra XP pad, and Speed pad, Added THE LAST RESORT
Update 0 (1.0): December 29, 2013 – MAIN RELEASE OF MAP