This filter was created by Crushed Pixel and Djimusic. I edited it to add more features to make the filter better and more functional. Watch CP’s latest video to see how to use the filter.
Map created by CCInc, which composed of Djimusic, Ali_Crafty, Kyle_Crafty, and Lualdu
This map was made for the Mojam building competition hosted by Faume. We only had 24 hours to create a build that suited at least two of themes listed in the competition details. The map is only version 1.0 for now. The overall themes we chose were Time, and the year 2222. We chose an overall theme which suited both, Doctor Who! It took us 4 people, and 23 hours, 59 minutes, and 50 seconds to create the map.
Gameplay begins in a lobby where with one click of a button, begin their adventure in the map. Players are teleported into a dungeon cell, in which the very common enemies, The Cybermen and The Daleks, have captured you. The Doctor is located in a remote location, in which he gives the players the objectives for each section. There are 2 main objectives, and 3 locations. The Dungeon, The City, and The T.A.R.D.I.S. In the Dungeon are 7 keys which you must find and figure out which ones go to which door. In certain areas of the dungeon are great dangers, players MUST be careful if they want to escape with their lives. If players were lucky enough to escape the great dangers that awaited them, they’ll begin their next objective in the city. This section is pressed for time to find parts to make a sonic screwdriver which will allow them into the safe spot, the T.A.R.D.I.S. There are 4 parts scattered in this small section. When all 4 have been found, players bring them to the drop off to “craft” their screwdriver. They can then unlock the blue police box, and once inside, pull the lever to start the T.A.R.D.I.S and end their journey.
The Dungeon is a complex maze that holds 7 keys to 7 different doors. There is depth fog, so players will not see more then 10 blocks or so. This is the main part of the map, and will take up the most time during the escape. The Cybermen and The Daleks will find you, and you will need to move quickly, unless you want to end up being upgraded or vaporized…
If you’ve managed to escape the dungeon, you will reach the outside world. This is a TIMED part of the map, players have 2 and a half minutes to find all the pieces, bring them to the drop off, and get into the T.A.R.D.I.S. The original reason for this is to simulate how much time you have before the Cybermen and the Daleks find and kill you. During this version, if you fail, nothing will pop up but a “FAILED” message.
Players are safe if they reach this location! Once they flick the lever on the console, the engines fire up, and you’re free, traveling back to good ol’ 2014!
Need to create a lot of fill commands that all change blocks in the same way? Then this filter will help you. Specify the first coordinate, hop into MCEdit, and tell the filter how many blocks you want to increase or decrease in a direction for the fill region. It will update the coordinates in the command block to make the fill command work.
This filter can color, bold, italicize, strike, and underline the titles of a scoreboard objective name on the sidebar.
This filter is still in the beta release but I want some help testing it so see if anyone can find some problems with it. So far, it works for the setblock, testforblock, summon, and give commands. This includes data tags if you would like this to update them for Summoning Mobs holding items as well as with equipment. TileIDs do not support names yet so the filter has that code disabled. I will enable the code if Mojang enables TileID Name support in the future. Please use the data tags support of this filter with CAUTION!
To use it: Simply select a region to run the command on. It will look inside all of the command blocks to find a block ID in the proper location for each of the commands. If it finds a block id. It will convert to the item’s name.
I have also included a block look up feature so users can look up what a block Id is supposed to be without having to look online for it. Simply type the ID in the bottom field and check the checkbox above it. It will do nothing to the selected area in MCEdit, and will return a message with the item name that corresponds to the Item ID that you entered.
This filter fixes common typo and errors related to manual input for command blocks it can:
- remove the slash from the beginning of the command to make every command uniform
- remove double spaces (two or more spaces in a row)
- remove spaces from the end of command. Anything after the last text of the command will be removed.
- remove empty and accidentally placed command blocks that don’t have any text in them.
Find a command block that has a specific command in your world using this filter. It works with any command, but is designed to work with tp, tellraw, testforblock, setblock, and spawnpoint. Watch the video above to learn how to use it.
This filter can color command block text as well as having the opportunity to set a command block’s name and commands in MCEdit. It can also find a string in a command block and replace it with a new string. Watch the video above to learn how to use it. Thanks to TexelElf for his filter that this filter is based on.
This filter is also very nice for creating command blocks in MCEdit. If you use the fill with 137 feature in MCEdit, it can cause issues with filters, so this is the best way to create command blocks without going back into the game. Enjoy!
This game is a sky warfare map in which the teams armor and gear up to take on the enemy as they attempt to capture and destroy the three power cores in the middle. There are different pads that all work to better the chances of survival.
The game begins in the lobby where players choose their team. Once all players are ready, they are teleported with a set of leather armor into the arena. Once there, Players should sleep in the bed to set the spawn point. If they do not, they will be eliminated upon death. Once the spawn point is set, a cobblestone generator should be made in order to bridge over to the temples. The temples each contain something different and can be accessed by digging straight down in the exact center of the temple. The teams eventually should make their way over to Core 1A or 1B on either side of the Final core in the center. They must destroy either one of these temples in order to gain access to the middle core. Once they destroy it, the have to destroy the middle core to WIN. If the opposing team captures both 1A and 1B, the only way to win is to destroy the opponents bed and kill off all the players. Good Luck!
There are three total cores in the map. The overall goal is to destroy the middle and main power core as it controls the power for the entire map. The two cores on the side are known as “Core1A” and “Core1B”. The core in the middle is referred to as the “Final Core”. In order to gain access into the final core, a team must mine ad destroy either Core1A or Core1B. This lowers the shields for the final core ONLY FOR THE TEAM that destroyed the core. When a core is destroyed, the team members have ten seconds to escape the core before it self destructs sending a massive shockwave across the map pushing all players away.
Core1A/B are made of Diamond and this is the only way for the teams to get diamonds. The Final core is made up of Obsidian so it is significantly harder to capture. Once Core 1A/B are destroyed, the core can function as a diamond spawner if the diamond blocks from the core are destroyed in combat.
The map features 4 power up temples on either team’s side. The temples must be activated by digging down in the center of the temple to access the room. The following Temples are included:
- Iron Temple – Stand on the Iron block to get an iron ingot every few seconds.
- Enchanting Temple – Contains an enchanting table for the use of players.
- Food Temple – Stand on the Grass Block to get a piece of steak every few seconds.
- Mob Temple – Stand on the Green Blocks to spawn a skeleton or a Spider. Can be used for XP and Mob Drops.
The map can be played up to five times without having to reset the map.
Resource Pack with Announcer Voice (Recorded by Micahsm)
This map is a PvP map, which features two teams. The objective of this map is to capture the flag (sunflower) and return it back to the designated place in your base to earn a point for your team. The flag will spawn in random locations throughout the map, and must be found before being obtained. Once a team has returned it back to their base, it will respawn and the flag will be available once again. If a player dies with the flag, the flag will be reset, and the flag will once again be available for capture at a random location.
Once the map has been loaded, players can either select a team, or be randomly assigned to a team. Once the teams have been selected, three random maps will be chosen to vote on. Players will then get the chance to vote for the map they would most like to play on. The map with the most votes will be chosen.
When players are in the game they must capture the flag, which randomly spawns throughout the map. Once a player returns in to their base. They get a point, and the play resets. When a team reaches the preassigned amount of points, the game ends, and the game resets. Some maps are vast, and others are very hectic.
It also features voice overs using a custom resource pack available for download.
Update 0: December 29, 2013 – MAIN RELEASE OF MAP – 1.0